def convert(self, glb_path: str, output_path: str, fix_bones: bool = True, add_vrm_metadata: bool = True, fix_textures: bool = True) -> bool: """ Convert GLB to VRM with fixes
The model must be in a . If it’s in an A-Pose, rotate the arms up and apply the pose as the rest pose. convert glb to vrm fixed
Drag your new .vrm file into VRM Posing Viewer . Does the model follow the mouse? Are the eyes blinking? Yes. That is the "fixed" result. Does the model follow the mouse
GLBs usually use Standard Lit shaders (PBR). VRM uses (a specific anime-style shader). Without a shader conversion, your avatar will turn bright pink (missing shader) or completely black. That is the "fixed" result
return vrm
: Unlike GLB, VRM files carry metadata about who can use the avatar. You must fill out the Usage Permissions