Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Characters struggle with a predetermined path (e.g., The Godfather ).
Their daughter, Sophia, was the apple of James's eye. She had always been the favorite child, and her spoiled upbringing had made her entitled and selfish. She had a complicated relationship with her siblings, often pitting them against each other to get what she wanted. as panteras incesto em nome do mae e do filho
, where small, everyday events like marriages, deaths, or career shifts reveal deep-seated dysfunctional patterns. Characters struggle with a predetermined path (e
As the family dynamic continued to unravel, secrets began to surface. Catherine discovered that James had been having an affair with a younger woman, which led to a massive blowout fight between them. Ethan and Sophia's disagreements turned violent, and Lucas took advantage of the chaos to sneak out of the house and get into more trouble. She had a complicated relationship with her siblings,
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling