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Advancement requires accumulating resources, constructing specific buildings, and paying a research fee to trigger a new epoch, providing access to better technology and units. Units Progression:

If you want to master the gameplay today, follow these golden rules:

Citizens gather wood, food, gold, stone, and iron. These are vital for building structures and training armies.

| Feature | Empire Earth | Age of Empires II | |--------|-------------|------------------| | Number of ages | 15 (from caveman to mechs) | 4 (Dark to Imperial) | | Air units | Yes (WWI planes, jets, bombers) | No | | Terrain elevation | Yes (bonus damage from high ground) | No | | Auto-gather citizens | Yes | No | | Heroes on battlefield | Yes (with auras/abilities) | No (only in campaigns as kings) | | Resource decay | Yes | No |

Released in 2001, Empire Earth remains a hallmark of the real-time strategy (RTS) genre for its massive historical scope. Designed by Rick Goodman (lead designer of Age of Empires

You start in the with a stick-wielding tribesman and can end in the Nano Age with giant robots and orbital lasers.

Empire Earth 1 Gameplay: A Deep Dive into the Ultimate RTS Classic