The Prism lives or dies by the "Initiative Swing."
: Most summon cards for the Prism can be used in two ways. You can either summon the unit to the board as a standard ally, or you can occupy the summon's card as a , granting your character permanent passive bonuses (like positive 1 positive 1 frosthaven prism guide
: This mechanic allows you to swap positions with one of your summons. When you transfer, you effectively "jump" into the robot's body. The robot then becomes a summon in your previous hex, and you take on the robot's location and any active benefits associated with that specific card. Soft Losses The Prism lives or dies by the "Initiative Swing
The Prism is one of the most mechanically unique classes in , often described as a "brain in a jar" or a digital consciousness that transfers between various robotic bodies . With a complexity rating of 5, this class requires careful planning to master its Transfer mechanic and summon-based ecosystem. Core Mechanics: The Transfer System The robot then becomes a summon in your