“Update 2 took nine months. The biggest challenge wasn’t the models – it was the shader pipeline. I wanted divinity to literally look like it’s radiating light without tanking frame rates. The new emission mask system uses a compute shader that runs on GPU threads instead of CPU – that’s why performance is better even with higher poly counts.”
for the promised “Lite 1K texture pack” and the upcoming Update 3 preview. In the meantime, ascend to new creative heights with Divinity -Update 2- By toasterkun. Divinity -Update 2- By toasterkun