: This card's top action allows you to pull summons back into your hand without losing the card, which is critical for stamina management during long scenarios.
: The H.I.V.E. plays multiple summon cards that stay in its active area. By using "Transfer" abilities, you move your character token onto a summon. While "merged" with a summon, you inherit that summon's specific Mode bonuses (e.g., permanent Shield, increased Range, or Retaliate). frosthaven hive guide
: At level 8 and 9, the class becomes significantly smoother and more "nova-capable," with the Sledge Driver (Level 9) providing a massive health pool and damage output. : This card's top action allows you to
: A Range 5 heal that is critical for patching up summons that wander off. Summary of Builds Build Type Key Cards/Actions The Swarm Melee/Tanking High shield cards (2-4 Shield), aggressive repositioning. The Artillery Ranged DPS Rapid Fire, Long Range Missile, Machine Bolter. The Teleporter High Mobility Focused on "Transfer" actions to zip across the map. If you'd like, I can: Detail the Level 1/X starting hand for a specific build. Explain the Prism Solo Scenario requirements. Break down the Transfer mechanic step-by-step. By using "Transfer" abilities, you move your character
: Since you want heavy armor, this perk is mandatory to keep your movement viable. specific level-up build , such as a "Tanky Hive" versus a "Burst Damage Hive"?
: Grants a free Ward almost every other turn when standing near summons.
: Often cited as the best consistency card for its high initiative and ability to move or attack while transferring between summons.
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