creationParams.pAdapter = nullptr; // Default adapter creationParams.DriverType = D3D_DRIVER_TYPE_UNKNOWN; creationParams.Flags = 0; creationParams.pFeatureLevels = nullptr; creationParams.FeatureLevels = 0;

Since AGS Driver Extensions are part of the AMD GPU software ecosystem, you have two legitimate sources:

If you are not a developer but simply running a game or tool that uses AGS (e.g., RPCS3, Cemu, or a custom emulator):

Use agsDriverExtensionsDX11_Init to hook into the DX11 device. This requires passing your ID3D11Device and a pointer to an AGSContext . 4. Why You Might See This Error

ID3D11DeviceContext* computeContext = nullptr; agsDriverExtensionsDX11_CreateComputeQueue(agsContext, device, &computeContext);