My normals look correct in the viewport but are ignored in Redshift. Solution: Ensure you have "Use Edge Normals" disabled in the Redshift Object tag. Redshift prioritizes the vertex normals from the Vertex Normal Tool only if its own edge detection is off.
[Release] Vertex Normal Tool 1.0.5 for Cinema 4D Vertex Normal Tool 1.0.5 for Cinema 4D
In 3D rendering, every polygon has a direction (a "face normal"). However, when you smooth-shade an object (using Phong shading), the render engine averages the direction of adjacent face normals at each corner of a polygon (the vertex). This averaged direction is the . My normals look correct in the viewport but
: Built to work alongside high-end 3D pipelines, ensuring that exported models maintain custom normal data in game engines like Unity or Unreal. Typical Use Cases Game Development [Release] Vertex Normal Tool 1
Stop letting broken normals ruin your renders. Download Vertex Normal Tool 1.0.5, and see your Cinema 4D projects shine with the precision they deserve.