Key-Box Systems
501 - 20170 Stewart Cres.
Maple Ridge, BC
CANADA
V2X 0T4
Maya) or a (stylized vs. realistic) for your character workflow?
You learn the "Pillow Method." Instead of starting with a million polygons, you build the character using primitive shapes (cubes, cylinders, spheres). This forces you to nail the proportions (the relationship between the head, ribcage, and pelvis) before adding detail. This is the most critical lesson for beginners who usually jump straight into details too fast.
: Addressing one of the most challenging parts of character creation, this section demonstrates how to create and place hair cards for a game-ready hairstyle. Part 02: Texturing, Lighting, and Rendering