The Eclipse Witch - A Witch-s Chronicles -v1.0.... Jun 2026

Have you uncovered the secret eighth ending? Share your Chronicle in the comments below. And remember: when the sun dies, do not scream. The Umbral Wardens are drawn to sound.

The silver light of the moon began to dim as the shadow of the earth touched its edge. In the heart of the ancient woods, Elara, known as the Eclipse Witch, stood within a circle of blackened stones. The air grew cold, and the birds fell silent, sensing the shifting celestial balance. This was the moment she had waited for—the brief window when the veil between worlds thinned, and the power of both sun and moon fused into a singular, raw energy. The Eclipse Witch - A Witch-s Chronicles -v1.0....

The Eclipse Witch is not merely a master of shadows or a weaver of light. She is the balance between the two. When the world goes dark at midday, her true work begins. She gathers the fallen starlight and the whispers of the wind to brew potions of clarity and forge talismans of protection. But with such power comes a heavy price—a piece of her own soul offered to the celestial alignment. Have you uncovered the secret eighth ending

: The game contains a high volume of adult content, including defeat animations and various "H-scenes" that are influenced by Liz's "Lust Rank" and moral choices. Multiple Endings The Umbral Wardens are drawn to sound

Have you played The Eclipse Witch - v1.0? Found the secret ending with the inverted grimoire? Let us know in the comments below.

It was on one of these excursions that she stumbled upon the forgotten library. The building stood like a relic of a bygone era, its stone walls covered in vines and moss. The air was thick with the scent of decay and forgotten knowledge. Aria pushed open the creaky door, and a faint whisper of magic caressed her skin.

The "Law of the Witch" mandates that all female magic users must roam from town to town, serving humanity and offering salvation. This nomadic existence is presented as the ultimate privilege, yet it carries a heavy burden of solitude. Liz must navigate this path alone, relying on her skills in turn-based combat to face monsters and foes without the aid of a party. This mechanic emphasizes her individual agency and the isolation that often accompanies great power.