The Harbinger won, but the victory felt hollow. As the "KO" text appeared, the screen began to tear. The NTSD 2.6 engine wasn't designed to handle the raw data of the Hell Moves for long.
Spatial inversion moments
The legend of NTSD 2.6 lived on, not in the victories recorded, but in the warnings shared on old forums: The Hell Moves aren't for winning the game; they're for ending it. Ntsd 2.6 Hell Moves
For a visual guide on executing these ultimate techniques and seeing them in action, watch this tutorial on Hell Moves: The Harbinger won, but the victory felt hollow