Dx12 Full ((new)) | 3dmigoto

| Problem | Workaround / Status | |--------|----------------------| | No draw_info (index/vertex data) | Not implemented – use RenderDoc instead. | | Raytracing shaders (DX12 DXR) | Not supported. | | Mesh shaders (amplification / mesh) | No support. | | Shader model 6.6+ (wave intrinsics, etc.) | May crash – use SM 6.0-6.5 fallback if possible. | | Resource binding with root signatures | Only basic descriptor tables work; manual root descriptors fail. | | Multi‑GPU / mGPU | Unstable – disable one GPU. | | Windows Store / UWP games | Usually fails due to protected process isolation. |

There is of a full DX12 3Dmigoto as of 2026. Some alternatives exist: 3dmigoto dx12 full

The most interesting "full" implementations currently being discussed involve: Ray Tracing Modding | | Shader model 6