Let’s break down this search query, as it tells a story about a specific era of PC gaming.
Fox three, gentlemen. Fox three.
| Action | HOTAS Control | Result | |--------|--------------|--------| | | TMS Forward (or Sensor Control Switch Fwd) with radar as SOI | Transitions to STT, LAR computed | | Break lock | TMS Aft | Returns to last search or TWS mode | | Step track files | TMS Right/Left | Cycles through L&S (Launch & Steering) targets without lock | | Undesignate | NWS/Undesignate button | Clears current lock and L&S, returns to search | | Auto-acquisition | Dogfight/MRM override + TMS | Instantaneous lock within HUD FOV (e.g., 20° cone) |
A is not an engagement. It is a prerequisite for most radar-guided FOX-3 shots beyond visual range. However, in close combat (within 10 nm), a lock may be deliberately avoided to keep the enemy unaware (using TWS or passive IRST). Locking too early cues the target’s RWR. Smart tactics use TWS + datalink for mid-course guidance until final lock for pitbull.
Unlike Ace Combat , your energy state is your life. In the "hot" 1.02 patch, pulling maximum G will stall your wings. Always keep your airspeed above 400 knots in a merge.