: Unlike "true" hardware-based ray tracing, this shader operates on depth buffer information . This means it can only "trace" what is currently visible on your screen, acting as a highly advanced form of ambient occlusion.
Unlike newer pathtracers, v0.33 uses a technique. It is sensitive to quality settings. reshade ray tracing shader rtgi 033
ReShade RTGI (Ray Traced Global Illumination) shader, specifically version , is a post-processing tool developed by Pascal Gilcher : Unlike "true" hardware-based ray tracing, this shader